Part 60: The Crown Prince
Chapter 27: The Crown Prince(Or, "Altrius")

the Royal City of Egvard alone.














As I said way back in chapter one: I seriously doubt Prince Serdic meant ??? to take that literally. He would have reacted to ??? running off and leaving him to bleed out otherwise.
Although, that said, if he had requested a mercy killing, then everything would have been sunshine and rainbows; the curse would have been broken before chapter one even started. So, uh. Oops?










It isn't that I wasn't using ???'s name. If he had one of his own, I'd have used it, reveals be damned. "???" is an awkward necessity, because no one ever gave him a name.
Let's think about the implications of this revelation for a moment. ??? is a capable sword fighter, and swords aren't easy weapons to learn. He's also learned enough to pass convincingly for Prince Serdic, at least for a short time, which encompasses a great deal of knowledge: Social graces, knowledge of politics and all of the local and national players, mimicking a greatly different personality. (The last is particularly impressive on Route A, considering.) Let's assume, for the sake of argument, that ??? picked all of this up in a year, which would make him an incredible prodigy.
??? was living with Prince Serdic for a year without a name and no one ever gave him one. Prince Serdic is an asshole. If that's typical of his treatment, then it's no wonder ??? has self-esteem problems; they show through even as Route B's Serdic, and they're all the more pronounced here.














You may recognize this line from 20A.
















Altrius's change of name is permanent and reflected fully in all appropriate places.
His new name is also a magnificent gesture. It's safe to say Spanta serves as a kind of divine mandate; the holy blood is a real thing with traceable effects, the holy sword is the strongest weapon in the world, and only those with the holy blood can wield it. The Holy Blade serves as a proof of their descent from the hero Altrius. (Although they might doubt that now, since they have no reason to believe the double has holy blood. Route B tells us that he does, though.) That's why it was such an insult to have a no-name pretender appear and lay claim to the crown and sword.
And Marie not only continues to accompany him and to allow him to wield Spanta, she just named that no-name pretender 'Altrius.' That is the single most transparent "fuck you" possible from someone in her position, and I love it.



When it said the army disbanded, they meant it. Over half of our roster is gone outright, and they took all of their equipped items with them. Including, sadly, the Black Ring and the vast majority of our amulets. The only people left are those who are accompanying Altrius for personal reasons.
You'll notice that I was very careful to include characters that I knew would stick around when this split happened, both in my first playthrough and this one. It's a good thing that most of these characters are good enough that you'll use them anyway!



Okay, I could not use Igraine or Alhambra here. But I've been giving them constant Training behind the scenes and it's more amusing this way.
(Notice that Errands still aren't available. What the hell, devs? This is promotion time!)
Altrius just hit level 30, so he picks up Vital Power 4. Alhambra learns Adamancy 4, because using her as an insane suicide attacker sounds amusing. She can pick up Adamancy 5 next level. Igraine learns Sedna Prison 3, with Sedna Prison 4 possible in two more levels. Alhambra gets +22 in Amulets, Owl doesn't get any.
Probably should have put them on Owl instead, since he isn't the one with "-80% penalty for dying" equipped. Oops.

You've just lost half your roster, likely including main-team characters. You'd expect the game to take it easy on you at this point, even though story-wise they shouldn't. Story-wise, this map should be harder than just about any we've had so far.


It isn't. The Priests have Cure Drop, the War Mage has Spark Edge. No one else on this map has skills.
There's a lot of conversations this time. Just about everyone who stayed has something to say, sometimes multiple somethings. Let's get to it!
Marie and Rukia



















I hate you slightly less now, Rukia, but you've got a hell of a lot of ground to make up.
Altrius and Izuna












Stutter.
Altrius and Shino


Stutter.










Sadly, seeing Izuna's conversation first has no impact on Shino's.
Altrius and Alhambra








Still the best.
Marie and Owl








And Owl, meanwhile, is still a pretty cool dude.

Brace yourself for a Route A Galahad conversation! Don't worry, it's actually pretty good.
Igraine and Galahad












Usually, characters stay in their previous pose until the next time they talk. Igraine goes back to normal here.



I like this conversation. Next!
This upcoming conversation in particular benefits immensely from having seen Route B first.
Altrius and Igraine






This, for example. It seems like weird possessiveness, but... Do you really think Igraine spent a long while around him without giving him a name? Very unlikely. But she can't tell him that unless she wants to reveal his past, and Route B tells us that she's leery of that. For good reason, considering Altrius's severe self-esteem issues.
So not only does she have to deal with someone usurping "her" place in general, it's also likely that they're also replacing his "real" name with their own creation. That's got to sting. If anything, she's being very mature here by putting Altrius's mental well-being over her own wishes.
Mind, given that his issues partially rest in his self-conception as "no one," knowing he has a past may actually help. People are complicated.




A notable choice of language. The Prince of Route B didn't seem "controlled"; he seemed like someone with a grudge against Serdic. It's possible he's on a tighter leash here.








And this part of the exchange becomes utterly adorable once you've seen Route B.




Stutter.




Igraine spends a lot of time acting her age and yet she's a great character anyway. Take notes, writers: this is how you do young characters.
(I'd also say "or like Route B Aegil," but let's face it, Aegil is the result of writing a character in their twenties and then dropping the age a decade.)
This conversation coming up feels a little redundant. I'm not sure why it's here, honestly; these two said just about everything there is to say at the start, and this conversation seems to contradict that one at some points. Take it with a grain of salt and try not to think too hard about fitting them together.
Altrius and Marie






Poor Marie. She thought that maybe, just maybe, five years had made her brother less of a jerk. She was wrong!
(Okay, maybe I'm presuming too much of Prince Serdic's personality from the "no name" thing. But seriously, that's an incredibly big dick move.)




Whew. That's that! Now for the stage, such as it is.

Izuna will lure out the top group, Altrius will lure out the bottom. Igraine's positioned to make use of Sedna Prison 3; she'll probably hit at least 3 of them with the 5x5 box, letting the others clean up.

Mage stats do matter, but their skills matter a lot more. Igraine would be much more effective with Sedna Prison 4.
Really, skills matter more than stats in general. There's a reason I didn't just stick Alhambra in training all Route B.

Miraculously, Owl manages to hit all three without getting countered.


Comparing a normal hit to a critical. Both are after Lateral Blow.

Alhambra, from the side, with her 6 Card, about +6 attack (she's level 10, so she'd have at least +8 if she was level 30) and no Lateral Blow. Sadly, she only hits one Armor before she gets countered.

Uh, sorry, Igraine. I move Marie out the way, but... I've got limits, you know? Especially when Altrius didn't kill the second Armor here.
I said this level isn't hard, but this is explicitly something you should not do in this game if you're playing well. You should take even the easy maps seriously; the margin between "can wipe out all enemies in a turn" and "can't" is incredibly important.


Igraine goes down. Izuna is a very close call, and Crazed meant one more attack would have been it for Alhambra.

I'd like to get Altrius to a higher level. He may not be very good, but he's still my lose condition.
After lengthy consideration, I decide to heal Izuna.

Izuna kills; the fact he'll be at full HP next turn lets me advance her further this turn.

Alhambra is at the very edge of Cure Drop 4's range.
Marie cures her next turn. The team advances forward a little, trying to lure the top Jouster, while Owl and Alhambra attack the Priests. Neither of them kill.

He took the bait.

Kill the Priests, get ready to move on the Snipers. Their AI and formation means that they have to attack you more-or-less alone, which is awful.


Alhambra takes out a Sniper. Owl continues to play team mascot.


I'm going to play the second half by the book: Lure small groups, smash, move on to next.



A better look at Izuna's dodge animation. She only took one hit this round. Her dodge rate seems very good for someone with so much HP -- it's possible I just don't put dodgier characers out there to be hit, but it's definitely helps with her surprising durability.

Izuna weakens these two and moves to attract the next group.

Altrius takes out one.


Alhambra and Owl take out the other.
Owl has hit one critical so far.

She dodges the first and heals most of the second. I kind of love you, Izuna. I'd forgotten you were this good.


History repeats. The other Armor is dispatched the same way the next turn.

Once you've cleared the Armors, you're more-or-less home free; Vital Power ensures that the War Mage can't really kill Altrius. I probably could have just killed the top group and ignored the bottom Armors entirely, but I believe in being neat.




That's that!

Resets so far: 4 (+0)
Next time: With His Allies